niconoise@riseup.net
bio
Hi, I'm Nico – I design sound for games in Victoria, Canada.
I developed my passion for digital audio during my undergrad in Sydney, Australia, where I lived for 4 years studying Religion and Philosophy. I began with recording and mixing bands in small apartments, and through this process learned how to translate my ideas for audio using a computer.
Upon my return to Canada I entered full-time work as a FoH sound engineer for an historic venue in Victoria. After several years of live audio, I shifted focus to audiovisual media, working on videos and films.
This new work gradually led me to the world of games, where I have been adapting my audio skills to contribute to building stories for the past two years.
I'm self taught, curious, and enjoy collaborating with others towards a creative vision.
Main Skills: Logic Pro, Unreal, FMOD, Unity, RX10, Pro Tools, Linear Sound Design, Field Recording & Sound Sourcing, Engineering Dialogue & Foley
Additional: DaVinci Resolve 18, Jira, Ableton Live, Sibelius, Composition
![Image](https://i0.wp.com/niconoise.com/wp-content/uploads/2024/01/IMG_0371-colour-scaled.jpeg?fit=2560%2C1920&ssl=1)
![Image](https://i0.wp.com/niconoise.com/wp-content/uploads/2024/01/IMG_0184_edited-scaled.jpg?fit=2560%2C1920&ssl=1)
work
The Last of Us
Stealth Combat Redesign
Redesign for a stealth combat scene in The Last of Us: The Slums
Gameplay – SFX isolated
Gameplay featuring redesigned sounds implemented using FMOD
FMOD Project
Brief overview of FMOD project
Celeste
FMOD Implementation and Sound Design
Beautiful Light
Cinematic Trailer Sound Redesign
Redesign for an upcoming release from Deep Worlds SA
Dying Light 2
Gameplay Sound Redesign
Dynamic chase scene with foley, changing ambience, and creature design
Skate Story
Cinematic Trailer Sound Redesign
Redesign for an upcoming Devolver Digital release I'm looking forward to
AbDUX, Inc.
SFX & Implementation – GBJAM11 2023
Gameplay with audio showcasing implementation using C# scripts – Play This Game
The Lords of the Fallen
Cinematic Trailer Sound Redesign
Redesigned trailer for the now released sequel – made primarily using recorded sounds with an sm57 and an oktavamod mk219
Gameplay Sound Redesign – SFX isolated
Gameplay Sound Redesign – SFX & OST
GONNER2
Gameplay SFX & OST Redesign
Redesigned gameplay clip – almost all sounds synthesized in Massive X
The Pathless
Gameplay Sound Redesign
Exploratoratory gameplay that I redesigned mainly using recorded sounds
Hot Spring Town
OST Composition – Town Music Jam #3 2023
Original Composition based on the theme "Hot Spring Town"