niconoise@riseup.net

bio


Hi, I'm Nico – I design sound for games in Victoria, Canada.

I developed my passion for digital audio during my undergrad in Sydney, Australia, where I lived for 4 years studying Religion and Philosophy. I began with recording and mixing bands in small apartments, and through this process learned how to translate my ideas for audio using a computer.

Upon my return to Canada I entered full-time work as a FoH sound engineer for an historic venue in Victoria. After several years of live audio, I shifted focus to audiovisual media, working on videos and films.

This new work gradually led me to the world of games, where I have been adapting my audio skills to contribute to building stories for the past two years.

I'm self taught, curious, and enjoy collaborating with others towards a creative vision.

Here is my CV

Main Skills: Logic Pro, Unreal, FMOD, Unity, RX10, Pro Tools, Linear Sound Design, Field Recording & Sound Sourcing, Engineering Dialogue & Foley

Additional: DaVinci Resolve 18, Jira, Ableton Live, Sibelius, Composition

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work

The Last of Us

Stealth Combat Redesign

Redesign for a stealth combat scene in The Last of Us: The Slums

Gameplay – SFX isolated

Gameplay featuring redesigned sounds implemented using FMOD

FMOD Project

Brief overview of FMOD project

Celeste

FMOD Implementation and Sound Design

Beautiful Light

Cinematic Trailer Sound Redesign

Redesign for an upcoming release from Deep Worlds SA

Dying Light 2

Gameplay Sound Redesign

Dynamic chase scene with foley, changing ambience, and creature design

Skate Story

Cinematic Trailer Sound Redesign

Redesign for an upcoming Devolver Digital release I'm looking forward to

AbDUX, Inc.

SFX & Implementation – GBJAM11 2023

Gameplay with audio showcasing implementation using C# scripts – Play This Game

The Lords of the Fallen

Cinematic Trailer Sound Redesign

Redesigned trailer for the now released sequel – made primarily using recorded sounds with an sm57 and an oktavamod mk219

Gameplay Sound Redesign – SFX isolated

Gameplay Sound Redesign – SFX & OST

GONNER2

Gameplay SFX & OST Redesign

Redesigned gameplay clip – almost all sounds synthesized in Massive X

The Pathless

Gameplay Sound Redesign

Exploratoratory gameplay that I redesigned mainly using recorded sounds

Hot Spring Town

OST Composition – Town Music Jam #3 2023

Original Composition based on the theme "Hot Spring Town"